| Tandem Events has announced that it is running a series of highly focused professional workshops for developers to take place in London on 25 February and 2 March 2010.
Created by the team behind the Develop in Brighton Conference, the three one-day events have been revealed as:
Business MasterClass: How to Make Money from Self-Publishing 25 February, London Class Leader: Nicholas Lovell, GAMESbrief
Aimed at anyone who makes games and is now looking at publishing themselves, whether on console (XBLA, PSN, WiiWare), PC, the web, Facebook or mobile, by the end of this class you will know how to make money from self-publishing. More.. (http://www.gamesdevmasterclasses.com/business/)
“Growing your business is not just about strategy. It’s about getting out of the office, talking with other developers and learning from their experiences. Attending this MasterClass will not just show how to publish the game, it will give you the confidence to make it happen,” commented Nicholas Lovell, course leader.
Production MasterClass: How to Effectively Apply Agile Product Management Practices with Scrum Class Leader: Roman Pichler, Pichler Consulting
Aimed at producers, project leaders and project managers, this MasterClass will teach developers how product management can be successfully practised in a Scrum context, and explains the necessary changes. More.. (www.gamesdevmasterclasses.com/production)
Design MasterClass: How to Design a Game with Motion 25 February, London Class Leader: Ernest Adams, Game Designer An introduction to designing video games for motion input devices such as the Nintendo Wii controller and PlayStation wand. This workshop is intended for professional game developers who have never designed for motion input devices before. More.. (http://www.gamesdevmasterclasses.com/design/)
”I teach these kind of workshops all over the world, to companies like Crytek and Sony Evolution Studios. People not only have a great time but they always take away a lot of solid, practical information they can actually use on the job,” commented Ernest Adams, course leader.
Each one-day MasterClass will focus on a specific area of Games Development - Design, Production and Business. The course leaders, chosen for their teaching experience as much as their game development expertise, will tackle topical real-life issues in each area, share valuable information such as best practice, offer practical solutions and work through case studies.
Every class will have a maximum of 30 delegates, creating an interactive workshop environment where delegates can expand their knowledge, learn something of real value and mix with other developers.
”One of the things our research has told us is that game developers really appreciate the opportunity to explore certain topics in depth and to share and learn from their fellow developers – all with a view to furthering their professional development. These MasterClasses have been designed to do just that – covering current “hot” topics such as self-publishing, agile project management and designing a game with motion,” said Andy Lane Tandem Events managing director.
For more information, including costs, visit http://www.gamesdevmasterclasses.com/ |