Game of the Month: December
| Our 'Game of the Month' for December is actually a boxset trilogy: Adventures in Terror - The British Horror Collection is a selection of three excellent though spine-chilling video games. |
Dark Fall: The Journal |
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I can think of few settings eerier than an abandoned railway station and a derelict hotel. Both have proved to be apt settings for rather disturbing tales in film and fiction and Dark Fall: The Journal shows that they are also perfect settings within an extremely unnerving video game. The game was released in 2003 and several years on still stands up enduringly well. |
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Without giving too much away it seems these are not the first disappearances at the station or hotel. Indeed, several people have disappeared over time (including your 11 year old friend). Most noticable was the disappearance of six people together. The main objective of the game becomes finding out what happened to the missing people, in particular your brother. |
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In the most recent release of Dark Fall: The Journal (on the Adventures in Terror – British Horror Collection) a walkthrough has been provided with detailed instructions on how to solve each puzzle. This is certainly very useful to have in case you find yourself in a bind but I found that for the most part the puzzles were perfectly manageable. I kept a room-by-room log of objects and unsolved puzzles which helped me recall easily where things were. Time consuming perhaps but much easier than just moving round aimlessly for hours looking for a particular item. After all, Dark Fall: The Journal takes place across the station and the hotel and the locations are numerous. Several hotel rooms, bathrooms, a bar, a buffet, a kitchen, a dining room, the cellar, the attic, station platforms and the station office will leave you with plenty to explore. |
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Dark Fall: The Journal is hugely atmospheric. I’ll hold my hands up and say that I rarely watch horror films and certainly not alone. Therefore it wasn’t particularly surprising that at times I found the game extremely unnerving. Fleeting shadows, distorted voices, ethereal lights: all occurred at the most unexpected times. Like many good horror films, Dark Fall: The Journal is all about suspense. Some may play it and raise an eyebrow at my cowardice, others may feel the same fright as I did. Regardless of your position I would argue that the dark abandoned corridors of the hotel, the crumbling facade of the station and the creaking darkness of the attic are wonderfully depicted. Despite some criticism directed towards the game regarding its graphic quality, I think that the lack of sharpness works as an enhancement at times. Several parts of the hotel are stuck in the past: it would be wrong to give the title too modern a feel. |
Dark Fall: Lights Out |
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Dark Fall: Lights Out was inspired by the mystery of the disappearance of three lighthouse keepers from the Flannan Isle lighthouse in 1900 and, in particular, Wilfred Gibson’s excellent poem ‘The Ballad of Flannan Isle’. The game sees you playing the character of Benjamin Parker, a cartographer. Parker arrives in Trewarthan Harbour, Cornwall in 1912 and is asked by local man Robert Demarion to investigate the lighthouse on the island of Fetch Rock: the lamp is unlit and he believes something must be wrong. |
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Dark Fall: Lights Out also has another unexpected twist: certain images act as a doorway to another time. This becomes apparent in the early scenes of the game when you examine your journal and find that you are transported back to events of the day before. This time travel is a frequent occurrence in the game and will see you playing in several settings: the distant past, 1912, 2004 and the distant future. Despite my initial scepticism about this aspect of the game, it is actually something that works very well and allows you to revisit certain locations in different time periods, building up a fuller picture of the history of Fetch Rock Island. |
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On the recently released Adventures in Terror – The British Horror Collection the game is bundled with a walkthrough. This is always a useful tool but I found that the majority of the puzzles in the game are perfectly manageable if you approach them logically and as long as you’ve taken note of anything important. As with the previous Dark Fall game, a notepad really is a necessity: the game does not log things of note; you are expected to do it yourself. Given that it can be very difficult to decide what’s relevant and what isn’t, you’ll probably find yourself taking a great many notes but it’s certainly easier than trying to recall all the facts off the top of your head. |
Barrow Hill (PC) |
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Barrow Hill: Curse of the Ancient Circle is a mystery adventure game from Shadow Tor Studios, recently republished by Focus Multimedia. I played this several months ago initially and really enjoyed it and I’m pleased to say that it has not lost any of its charm over time. |
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So follows a very challenging and involving adventure game, which will see you scratching your head in bafflement, jumping out of your seat at odd moments and severely tempted to check behind you and make sure you are still alone! Despite the age range of the game (7+) it can be very unnerving. Families playing together will probably find that a good dose of laughter and a tongue in cheek approach to the scary moments help to reduce any nerves but I’d be wary of letting younger children play alone. That said, I have one of the worse dispositions known to horror and can well imagine a bemused 10 year old saying “When’s something scary going to happen?” as I cower behind my seat. Weigh it up for yourself but aside from anything else, some of the puzzles can be challenging and younger players may need some help with some of them. |
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The graphics of the game are good, with many scenes being clear and very detailed, making it very easy to find most objects. The sound effects are well chosen with some creepy and at times disturbing dialogue, radio transmissions and noises cropping up throughout the game. The story, as it unfolds, requires a little leap of faith in your imagination but it is generally well considered and ensures a good mystery that will leave you guessing until the end. |
Final score: 8.5 RRP: £19.99 |










