Dark Fall: The Journal (PC)
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I can think of few settings eerier than an abandoned railway station and a derelict hotel. Both have proved to be apt settings for rather disturbing tales in film and fiction and Dark Fall: The Journal shows that they are also perfect settings within an extremely unnerving video game. The game was released in 2003 and several years on still stands up enduringly well. |
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Without giving too much away it seems these are not the first disappearances at the station or hotel. Indeed, several people have disappeared over time (including your 11 year old friend). Most noticable was the disappearance of six people together. The main objective of the game becomes finding out what happened to the missing people, in particular your brother. |
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In the most recent release of Dark Fall: The Journal (on the Adventures in Terror – British Horror Collection) a walkthrough has been provided with detailed instructions on how to solve each puzzle. This is certainly very useful to have in case you find yourself in a bind but I found that for the most part the puzzles were perfectly manageable. I kept a room-by-room log of objects and unsolved puzzles which helped me recall easily where things were. Time consuming perhaps but much easier than just moving round aimlessly for hours looking for a particular item. After all, Dark Fall: The Journal takes place across the station and the hotel and the locations are numerous. Several hotel rooms, bathrooms, a bar, a buffet, a kitchen, a dining room, the cellar, the attic, station platforms and the station office will leave you with plenty to explore. |
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Dark Fall: The Journal is hugely atmospheric. I’ll hold my hands up and say that I rarely watch horror films and certainly not alone. Therefore it wasn’t particularly surprising that at times I found the game extremely unnerving. Fleeting shadows, distorted voices, ethereal lights: all occurred at the most unexpected times. Like many good horror films, Dark Fall: The Journal is all about suspense. Some may play it and raise an eyebrow at my cowardice, others may feel the same fright as I did. Regardless of your position I would argue that the dark abandoned corridors of the hotel, the crumbling facade of the station and the creaking darkness of the attic are wonderfully depicted. Despite some criticism directed towards the game regarding its graphic quality, I think that the lack of sharpness works as an enhancement at times. Several parts of the hotel are stuck in the past: it would be wrong to give the title too modern a feel. |
Final score: 82% RRP: £19.99 (available as part of the Adventures in Terror - British Horror Collection) |




