Bubble Bobble Evolution (PSP)
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The original Bubble Bobble was released by Taito in1986 and offered a memorable concept, pitching two dragons, Bub and Bob against 100 floors with only bubbles at their disposal to overcome enemies and obstacles. Numerous sequels have since followed but none have quite reached the high standards set by the original. The first question I asked when faced with Bubble Bobble Evolution was how does it compare to the original? |
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The original Bubble Bobble allowed two players to work together in progressing through its 100 levels. In Evolution, Bub and Bob remain apart in their respective towers, having to negotiate ten floors before reaching the precipice. There is no teamwork at all between the characters and this proves to be one of the early disappointments. Although you can switch between Bub and Bob at any moment by passing their bubble trumpet back and forth, they are effectively on different adventures. |
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Being a big fan of the original Bubble Bobble, I was looking forward to Evolution but found the experience to be, sadly, disappointing. Though the controls are straightforward and the graphics fairly detailed and colourful, I was soon longing for the simplicity of the original game. Each floor of the tower involves a lot of traipsing back and forth between three screens to solve puzzles and although this seemed testing to begin with, I quickly found the experience frustrating, especially when enemies continued to return until a certain switch was activated to stop this. The Boss fights only served to augment these increasing issues. In order to defeat each boss, Bub or Bob have to stand in one of two locations on either side of the screen and fire off an unbroken chain of bubbles. The bosses would only suffer damage if stood on the opposite side of the screen so by moving either to the centre or close to you they could easily avoid your attacks, which proved annoying if they moved just as your flow of bubbles was about to hit them. Both Bub and Bob have to defeat the same bosses as they climb their respective towers and I found this monotony more of a hindrance than benefit, especially if a boss fight had been prolonged and I suddenly had to face the same prospect again. Finally, the loading times, though a fault of the PSP, impacted badly on Evolution. Your progress will be frequently interrupted by hints and tips, which are useful but cannot compensate for the length of time they take to pass. When ascending to another floor in the towers, Bub and Bob must take a lift and this also results in long loading times, which will wear heavily on your patience. |
Final score: 47% RRP: £19.99 |



